Computer Graphics
Rasterization, transformations, lighting, shaders and the rendering pipeline.
Master’s student at the Faculty of Electrical Engineering, Czech Technical University in Prague, specializing in computer graphics.
Rasterization, transformations, lighting, shaders and the rendering pipeline.
Ray tracing, acceleration structures and modern rendering techniques.
Affine transformations, camera decomposition, P3P and camera geometry.
Turning algorithms and multidimensional data into understandable visual output.
Graph algorithms, trees, pathfinding, optimization and complexity.
Relational modeling, SQL queries and work with large datasets.
Worker threads, synchronization and decomposition of computational work.
LP/ILP formulations, scheduling, network flow algorithms, partitioning and Gurobi.
Modular design, long-term maintenance, Git and team development.
Mathematical modeling of discrete decision problems using linear and integer programming.
Decision variables, constraints, objective functions and translating real requirements into solvable LP/ILP models.
Building and solving optimization models programmatically, then validating feasibility and interpreting results.
Transport, scheduling, assignment, partitioning, network flows, subset problems and resource allocation.