Bc. Lukáš Jůza_
Software Developer · C / C++ · Computer Graphics
Master's student at CTU FEL, specializing in Computer Graphics
I focus on software development, real-time graphics, procedural generation, simulation and technical systems.
My programming languages include C / C++, Java, Python and SQL. I also work primarily with Unreal Engine 5, with experience in procedural generation, optimization, multithreading, data processing and interactive applications.
C / C++JavaPythonSQLUnreal Engine 5Computer GraphicsProcedural GenerationOptimizationWhat I work with
Unreal Engine 5
C++ · Blueprints · PCG · Niagara · UMG
Programming Languages
C / C++ · Java · Python · SQL
Real-Time Graphics
Rendering · Optimization · Procedural Generation
Systems
Git · Multithreading · Data Structures · Algorithms
Web Development
Backend · Databases · Responsive interfaces · Integrations
Application Development
Desktop tools · Interactive applications · Data processing
Featured projects
Arcane Isle
A procedural action roguelite built in Unreal Engine 5. I lead the project and own the complete C++ codebase, gameplay architecture and world generation.
Procedural World Generation
Runtime terrain, biome and environment generation with multithreaded mesh processing, World Partition and custom PCG nodes.
SAH k-d Tree
A spatial acceleration structure for polygonal scenes, built to make ray traversal measurably faster.
Experience & education
Freelance and part-time work in C / C++, Unreal Engine, web development and application development.
Also open to junior opportunities in real-time graphics, simulation, visualization and technical software development.
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