Playable progression
All 18 holes are connected into one readable flow from the first tee-off to the completed course.
A fully playable 18-hole mini-golf concept built in Unreal Engine, with physics-driven shots, trajectory feedback and varied obstacle layouts.
A compact Unreal Engine game concept focused on the feel of a good shot: line up, commit, watch the ball react and solve the hole. The result is a complete 18-hole loop rather than a collection of disconnected mechanics.

The goal was to make a miniature-golf concept that already feels like a finished activity: a player can start at hole one, understand the controls immediately and play through to the final score.
The prototype combines responsive ball movement, collision and rebound behavior with visible shot feedback. Course obstacles do the rest — every lane asks for a different read, angle or amount of power.
All 18 holes are connected into one readable flow from the first tee-off to the completed course.
Shots react to surfaces, borders and obstacles so the player can learn from every rebound.
A visible trajectory helps players commit to a line while keeping the outcome in their hands.
Angles, ramps, blockers and narrow lanes create escalating challenges without adding control complexity.
The source captures came from a video recording, so I prepared cleaner versions for the portfolio while preserving the original camera framing and gameplay moments.




I worked across the gameplay prototype: turning the golf interaction into a reliable loop, shaping the course challenges and tuning the feedback that tells a player why a shot succeeded or failed.